Example Opportunity #2 · Concept

From rushes to five cuts
in the time it takes to brief one.

Walk it top to bottom. The brief that shapes the cut. The cleared footage that feeds it. The five audience versions that ship from it. Every step in plain view.

What we assumed: the editor stays in charge, only cleared footage is touched, and speed is the whole point. This is an example of the vision — a conversation starter, not a finished product.

First cut delivered
10–14 days2–6 hrs
Audience versions
15
Cost per cut
$18,000$2,400
Languages, day one
112
01
The brief

The editor owns the story. The AI takes the brief.

Nothing renders until a human approves the storyline. The brief is the contract between your editor and the engine — what's working now, who we're cutting for, how fast it should move.

From Intelligence
What's working right now
Top hook last 7 days
Rivalry callbacks (CTR +38%)
Best opener
POV walk-out, 0–6s
Audience weight
Diehard 0.45 · Casual 0.30 · TikTok 0.25
Pacing curve
Slow open → 4s avg shot → snap finish
From the editor
The storyline (human-approved)
Show
Worlds 2025 · Reign Begins
Spine
Last year's loss → tonight's shot at the trophy
Must-keep beats
Walk-out · rival quote · trophy lift
Off-limits
Pre-cleared talent only · no leaked footage
02
The source pool

Only cleared footage. Pulled straight from your DAM.

Five drawers, every clip already tagged and rights-checked in Iconik. Add more from your DAM or drop new files in. The engine can only reach what's listed here — nothing else.

Iconik · read-only· 15 clips cleared for this drop
Player interviews
03
What the story sounds like
  • faker_postmatch_S15.mov
    02:14
  • chovy_walkout_interview.mov
    01:48
  • doinb_lockerroom_b-roll.mov
    03:22
Scenic & venue
03
Where the story lives
  • arena_empty_seats_4K.mov
    00:42
  • stage_lighting_test.mov
    00:31
  • tunnel_walk_POV.mov
    00:58
Gameplay moments
03
The proof points
  • T1_vs_GenG_baron_steal.mov
    00:18
  • pentakill_replay_slow.mov
    00:24
  • ace_at_38min.mov
    00:11
Crowd & reaction
03
The emotion
  • seoul_finals_crowd_roar.mov
    00:36
  • fan_signs_pan_4K.mov
    00:48
  • trophy_lift_reaction.mov
    01:02
Voice & music
03
The pulse
  • caster_intro_VO_take3.wav
    00:22
  • faker_pre_match_quote.wav
    00:14
  • anthem_orchestral_bed.wav
    01:30
03
The five cuts

One source pool. Five audiences. One choice to start.

Same footage, five storylines. Each one is shaped for a real audience and a real platform. Pick the lead cut — the others render alongside it from the same pool.

04
The cut, before it renders

A beat-by-beat preview your editor signs off on.

Every beat names its source clip. If something looks wrong, swap it before a single frame renders. This is the spine — the engine fills it in.

Lead cut
Tonight's Matchup
Runtime
1:25
  1. 0:00Cold open — empty arena, dust motesScenic 04
  2. 0:06POV walk-out, muffled crowdInterview b-roll 12
  3. 0:14Stat card — '0 losses since April'Generated graphic
  4. 0:21Rival quote, lower thirdVoice clip 03
  5. 0:32Pentakill replay, slowed to 0.4×Gameplay 17
  6. 0:48Crowd roar peakCrowd 09
  7. 1:02Trophy lift, ⅔ slow-moCrowd 22
  8. 1:18Title card · sponsor lockupBrand kit
Every beat is traceable to a source clip and the reason it was picked
05
What ships

One click. Four deliverables. Your editor stays in control.

Premiere project
Editor keeps editing.
5 cuts
One per audience.
Captions + dubs
12 languages, brand lexicon.
Shaped per platform
16:9, 9:16, 1:1.
Ready to compose

Lead cut: Tonight's Matchup

15 cleared clips · 5 audience versions · Premiere round-trip · ships to YouTube · Twitch pre-roll.

No render leaves Studio without an editor approving the Premiere file first.

This is where you come in

Help us design Trailer Studio.

This concept exists to make the conversation concrete — not to be approved as-is. If your expertise changes the direction, that's the meeting working.

What did we miss?

You've lived this workflow. Where is our picture wrong?

Where would this break?

Rights, review, approvals, edge cases — poke the holes now.

What would it need to integrate with?

Your DAMs, your metadata, your review tools — name them.

Is this even the highest-value problem?

If there's a bigger one in your department, we'd rather hear it.